Take 8MP still photos while recording 4K video.Cinematic video stabilization (4K, 1080p, and 720p).3x optical zoom in, 2x optical zoom out 6x optical zoom range. Dual optical image stabilization for video (Main and Telephoto).Second‑generation sensor‑shift optical image stabilization for video (Main).Slo‑mo video support for 1080p at 120 fps or 240 fps.Macro video recording, including slo-mo and time-lapse.ProRes video recording up to 4K at 30 fps (1080p at 30 fps for 128GB storage).HDR video recording with Dolby Vision up to 4K at 60 fps.1080p HD video recording at 25 fps, 30 fps, or 60 fps.4K video recording at 24 fps, 25 fps, 30 fps, or 60 fps.Image formats captured: HEIF, JPEG, and DNG.Wide color capture for photos and Live Photos.Night mode portraits enabled by LiDAR Scanner.Portrait Lighting with six effects (Natural, Studio, Contour, Stage, Stage Mono, High‑Key Mono).Portrait mode with advanced bokeh and Depth Control.3x optical zoom in, 2x optical zoom out 6x optical zoom range digital zoom up to 15x.12MP 3x Telephoto: 77 mm, ƒ/2.8 aperture, optical image stabilization, six-element lens.12MP 2x Telephoto (enabled by quad-pixel sensor): 48 mm, ƒ/1.78 aperture, second-generation sensor-shift optical image stabilization, seven‑element lens, 100% Focus Pixels.12MP Ultra Wide: 13 mm, ƒ/2.2 aperture and 120° field of view, six‑element lens, 100% Focus Pixels.48MP Main: 24 mm, ƒ/1.78 aperture, second-generation sensor-shift optical image stabilization, seven‑element lens, 100% Focus Pixels.It does private stuff resulting in meals popping out the output. (Ie, you're building something something like a delicious meal factory. I'm not going to look into this since you don't need it. There are cases where you can use an assembler as a builder but that. the only thing that should touch an assembler in normal operation is an interface with recipes and possibly the cable looking to give a channel to the the interface. Because ideally independent steps should be spread across separate interface to permit them happen simultaneously.įor the picture: that is wrong. Just tend to add related recipes down and not across. And well, you have lots of space for single craft recipes. And then you add recipes spread across all the interfaces, so if you request multiple craft you get some parallelism. This is why people tend to place assemblers and interfaces in a checkerboard. If you have recipes where you have plenty of co-processors on your crafting unit and you crafting 500 items at a times, then the optimum would be one interface + 6 assemblers since that would permit you to craft 6 item at a time. that ensures every craft must do one step after the other with no parallelism. That's only optimum for recipes where you craft only single item at a time.
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